Skateboard ABC

The Skateboard Alphabet offers an insight into the fascinating world of skateboarding, from basic tricks to important terms and expressions from skateboarding culture. Each letter of the alphabet is associated with a specific aspect of skateboarding, ranging from performing tricks to exploring different skate terrains. This list not only provides a fun way to explore the diversity of skateboarding, but also a glimpse into the language and passion that surrounds this unique sport. Dive into the skateboard alphabet and discover the world of skateboarding from A to Z!

A - Airwalk: A trick in which the skater grabs his board in the air and lands again.

B - Backside: Refers to tricks performed on the back of the skater, such as: B. Backside 180.

C - Cruising: Relaxed riding on a skateboard, often just for fun.

D - Drop-In: Going down a ramp or slope by the skater starting on the board without first stopping.

E - Ollie: A basic trick in which the skateboard bounces in the air by the skater kicking the tail of the board with their foot.

F - Fakie: Riding backwards, often used in combination with tricks such as the Fakie Ollie.

G - Grind: Sliding with the trucks of the skateboard on an edge, a rail or a curb.

H - Halfpipe: A semicircular ramp used for skating, often found in skate parks.

I - Invert: A trick in which the skater rides upside down in the air, usually in a halfpipe.

J - Jams: Informal skate events or competitions, often with music and a relaxed atmosphere.

K - Kickflip: A trick in which the skateboard flips in the air by the skater kicking his foot on the edge of the board.

L - Line: A sequence of tricks that a skater performs in a row, usually on a skate park or ramp.

M - Manual: A trick in which the skater rides only on the back wheels without letting the front wheels touch the ground.

N - Nose: The front part of the skateboard, often used for tricks like nosegrinds or noseslides.

O - Old School: A term that refers to the early days of skateboarding, often associated with retro designs and styles.

P - Pop: The force with which a skater lifts his board off the ground, often when performing tricks.

Q - Quarterpipe: A curved ramp that looks like half a bowl, often found in skate parks.

R - Rail: A metal bar or rail on which grinds can be performed.

S - Street: Skating on streets, sidewalks, stairs and other urban elements.

T - Transition: A smooth curve or ramp used for riding in the halfpipe or on ramps.

U - Underflip: A trick in which the skateboard flips in the air while rotating underneath the skater.

V - Vert: The vertical wall of a halfpipe or ramp upon which skaters can ride and perform tricks.

W - Wheels: The wheels of the skateboard used for gliding and driving.

X - X-Games: An annual sporting event that focuses on skateboarding and other extreme sports.

Y - Yard: An informal term for the area where skaters often practice their tricks or ride.

Z - Z-Boys: A legendary skateboarding group from the 1970s known for their influence on skateboarding culture and styles.

This list shows some terms and expressions from the world of skateboarding, ranging from A to Z.

Back to blog